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The Allan McKay Podcast
The Allan McKay Podcast
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The Allan McKay Podcast y3v3d

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Allan McKay is an award winning Visual Effects Supervisor and Technical Director in Hollywood - Allan as he interviews many of the leading experts in Hollywood about their careers, pitfalls and what they took to succeed, while also gaining a lot of core knowledge to help build your career, money and success and skills to make the biggest impact in your career AND in your life! 4n5b1g

Allan McKay is an award winning Visual Effects Supervisor and Technical Director in Hollywood - Allan as he interviews many of the leading experts in Hollywood about their careers, pitfalls and what they took to succeed, while also gaining a lot of core knowledge to help build your career, money and success and skills to make the biggest impact in your career AND in your life!

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445 - GEN V - VFX Supervisor Karen Heston
445 - GEN V - VFX Supervisor Karen Heston
Karen Heston is a VFX Supervisor on feature films and episodic tv. They began their VFX career at commercial houses in NYC on the night shift; while finishing their MFA in computer art by day.  Starting as a Flame artist, they led VFX teams and engaged with creatives from storyboards to finals. On-set supervision and taking projects from pre-production through post remains their ion today. Karen’s projects include titles like GREEN LANTERN, BEASTS OF NO NATION, OCEAN’S EIGHT, and most recently GEN V. In this Podcast, Allan McKay interviews VFX Supervisor Karen Heston about their creative journey as a VFX Supervisor on GEN V, the spinoff of THE BOYS; as well as their experience studying cinematography at NYU, switching to visual effects, the learning experience as a the main vendor on Cary Fukunaga’s BEASTS OF NO NATION, and so much more! For more show notes, visit www.allanmckay.com/445.
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47:40
444 - Film Producer Josh Rosenbaum - Waypoint Entertainment
444 - Film Producer Josh Rosenbaum - Waypoint Entertainment
Josh Rosenbaum is a Producer at Waypoint Entertainment.  Josh majored in Business istration at the USC Marshall School of Business and minored in Music Industry through the USC Thornton School of Music. Before he ed Waypoint Entertainment, he worked as an Agent Trainee at William Morris. After ing Waypoint Entertainment in 2015, he worked his way up from being a Production Coordinator to now a Producer. Since ing Waypoint, he worked on titles like THE FAVOURITE, CUCKOO, MID90S, HOSTILES. In this Podcast, Allan McKay interviews Producer at Waypoint Entertainment Josh Rosenbaum about his start in the entertainment business at William Morris; why relationships and strategy are the most important tools in building a career; how a production company chooses VFX vendors; why AI will never replace storytellers (including VFX artists); the behind-the-scenes of CUCKOO (to be released in 2024) – and so much more! For more show notes, visit www.allanmckay.com/444.
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57:52
443 - “NO CGI = INVISIBLE CGI” - VFX Supervisor Jonas Ussing
443 - “NO CGI = INVISIBLE CGI” - VFX Supervisor Jonas Ussing
With 15 years in the VFX business, Jonas Ussing has  supervisor credits on several feature and television titles, including the Netflix series THE RAIN. Jonas has furthermore earned nominations for an Emmy and a Danish Academy Award. In 2012, Jonas was nominated for an Emmy for his work on INSIDE THE HUMAN BODY. In 2014, he directed a short film ZOMBIEHAGEN which he also wrote.  During 2023, Jonas launched his own YouTube Channel The Movie Rabbit Hole. He released two videos that have immediately gone viral in the VFX community, in which he talks about the collective publicity stunt in Hollywood on the subject of “NO CGI”. He does a deep dive into those projects that claim they used “no CGI” in the making, like TOP GUN: MAVERICK, BLADERUNNER, FAST 5 and STRANGER THINGS.  In this Podcast, Allan McKay interviews VFX Supervisor Jonas Ussing about the dangerous marketing rhetoric encouraged by studios about “No CGI” in films like TOP GUN: MAVERICK, BLADERUNNER, FAST 5; the inspiration behind Jonas YouTube Channel The Movie Rabbit Hole and the viral videos on the subject; the reaction of the VFX community to his content; surviving Hollywood Labor Strikes of 2023, whether VFX artists will ever get unionized – and so much more! For more show notes, visit www.allanmckay.com/443.  
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442 - Infinite-Realities Founder and Director Lee Perry-Smith
442 - Infinite-Realities Founder and Director Lee Perry-Smith
Infinite-Realities (IR) specializes in digital humans. Founded in 2007, IR has been developing static and motion scanning systems for over 15 years. Lee Perry-Smith is the original Founder of Infinite-Realities. As CEO, he has led various large scale project developments. He has a deep ion for human scanning and the ongoing pursuit of the perfect digital human. In this Podcast, Allan McKay interviews Founder of Infinite-Realities Lee Perry-Smith about his ion for digital humans and scanning technology, the inspiration for his launching of Infinite-Realities; his first feature film project STAR WARS: THE FORCE AWAKENS; 3D Gaussian Splatting, 4D capture, Artificial Intelligence – and so much more! For more show notes, visit www.allanmckay.com/442.
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441 - Writer, Producer & Head of Writing at Vancouver Film School Kat Montagu
441 - Writer, Producer & Head of Writing at Vancouver Film School Kat Montagu
Kat Montagu is the Head of Writing for Film, Television and Games Program at the Vancouver Film School. She has taught for over 20 years in VFS’s Writing and Film Production Departments. Her Career Launch class has prepared countless VFS graduates to work on feature films, in the writers’ rooms of tv series and in video game studios. Kat has been named a VFS Instructor of the Year three times. Kat is also the author of the best stilling book The Dreaded Curse: Screenplay Formatting for Film and Television. This twist on the how-to guide demonstrates best practices through a riotous story of two witches loosely inspired by her own family history, and is used to teach screenwriting at film schools and universities globally.  She is also the Senior Story Editor for Crazy8s and produced many short films and co-produced indie feature film THE PRODIGAL DAD. In this Podcast, Allan McKay interviews Kat Montagu, the Head of Writing at the Vancouver Film School – as well as Writer and Producer – about finding ion for writing, the importance of the emotional journey in every story, what makes for a compelling story, why every department in film and tv production is involved in storytelling; as well as her own writing and teaching career at the Vancouver Film School. For more show notes, visit www.allanmckay.com/441.  
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440 - Kriscoart YouTube Channel Creator Kris Truini
440 - Kriscoart YouTube Channel Creator Kris Truini
Kris A. Truini was born in Middletown, Connecticut, and was raised in Italy until the age of 15. There, he first discovered his ion for film when he was 8 years old and has been making videos ever since. With little to no help for his first videos, he had to explore and learn as much as possible on every aspect involved in completing a film from start to finish. He acquired a good knowledge of software such as 3DS Max, After Effects, Photoshop, Premiere, Final Cut Pro X, FL Studio, along with other 3D applications, tracking programs and non-linear editors.  At the age of 15, he left his parents to go continue his school studies in the United States. He began to make tutorials and short videos posted on YouTube in the channel Kriscoart Productions. In the summer of 2010, he attended a film school at Maine Media Workshops.  After graduating high school in 2012, he moved to Florida to enroll in Full Sail University. There he continued to make videos and short films. One of his directing teachers offered him the position of Director of Photography, Editor, and Music Composer for his short REVERSE. His next short SPECULUM was a Finalist at the 2013 StartFest Florida Film Festival. Kriscoart currently has over 436 Subscribers. In this Podcast, Allan McKay interviews Kris Truini, the Creator of a successful YouTube Channel Kriscoart, about the inspiration for his Channel, the importance of building a ive creative community, how to get over creative blocks, the future of AI, why both self-doubt and perseverance are part of the creative process, and so much more! For more show notes, visit www.allanmckay.com/440.    
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439 - VFX Supervisor Robert Nederhorst
439 - VFX Supervisor Robert Nederhorst
Rob Nederhorst is a veteran of the VFX industry. As a VFX Supervisor, he’s worked on titles like JOHN WICK: CHAPTER 3 - PARABELLUM, THE CONJURING, GHOSTBUSTERS, CAPTAIN AMERICA: THE FIRST AVENGER, and so many others. Rob has deep knowledge in compositing, lighting, 3D, 2D and programming. In addition, he does his own photography (https://www.flickr.com/photos/71678094@N00/) and teaches at University of Southern California.  In this Podcast, Allan McKay interviews VFX Supervisor Robert Nederhorst about his viral Generative AI Webinar for SAG-AFTRA hip and the that followed; the current CGI backlash and why the best visual effects are invisible; why AI will never replace VFX artists and why 2024 will be a year abundant with opportunities – and so much more! For more show notes, visit www.allanmckay.com/439.    
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01:33:24
438 - LAIKA - CG Supervisor Eric Wachtman
438 - LAIKA - CG Supervisor Eric Wachtman
Eric Wachtman is a CG / VFX Supervisor and Art Director at LAIKA where he’s been working for nearly 20 years. Prior to that, he served as the Director of CG / Visual Effects and Art Director at the Cartoon Network. LAIKA was founded in 2005 in Oregon and is guided by the vision of its President & CEO Travis Knight. Located just outside Portland, Oregon, LAIKA was awarded a Scientific and Technology Oscar® for its innovation in 3D printing in 2016.  Its five films – MISSING LINK (2019); KUBO AND THE TWO STRINGS (2016); THE BOXTROLLS (2014); PARANORMAN (2012), and CORALINE (2009) – were all nominated for Oscars® and PGA Awards as Outstanding Animated Film.  MISSING LINK was the first LAIKA film to win the Golden Globe® for Best Animated Feature and was awarded two Visual Effects Society (VES) awards for Outstanding Visual Effects in an Animated Feature and Outstanding Animated Character, and received seven Annie Award nominations. KUBO received a second Oscar® nomination for Outstanding Visual Effects and won the BAFTA Award, as well as three Annie Awards, the National Board of Review's Best Animated Feature citation, and 19 regional and critics’ group awards. THE BOXTROLLS earned Critics’ Choice and Golden Globe Award nominations and 13 Annie Award nominations, more than any other film that year. PARANORMAN garnered BAFTA, Critics’ Choice, and GLAAD Media Award nominations, won two Annie Awards, and was cited as the year’s best animated film by 14 critics’ groups. CORALINE earned Golden Globe, BAFTA, and Critics’ Choice nominations and was named one of the year’s 10 Best Films by the American Film Institute (AFI).  In this Podcast, Allan McKay interviews the CG / VFX Supervisor at LAIKA Eric Wachtman about his experience working on award-winning titles of CAROLINE and PARANORMAN, his leadership in founding the Portland Chapter of VES, how curiosity and ion drives one’s VFX career, the secret to winning reels and so much more! For more show notes, visit www.allanmckay.com/438.  
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01:08:32
437 - THE LAST OF US - VFX Supervisor Alex Wang
437 - THE LAST OF US - VFX Supervisor Alex Wang
Alex Wang is a VFX Supervisor. He started his career in visual effects at The Orphanage on THE DAY AFTER TOMORROW, right after graduating from Ringling College of Art and Design in 2003. He then ed Image Movers Digital to work on THE CHRISTMAS CAROL and MARS NEEDS MOMS. In 2010, Alex ed Digital Domain for TRON LEGACY, and then he worked on TRANSFORMERS: DARK OF THE MOON, JACK THE GIANT SLAYER and FURIOUS 7. He also served as a CG Supervisor on FAST AND FURIOUS 7 and then VFX Supervisor on DEADPOOL. In this Podcast, Allan McKay interviews VFX Supervisor Alex Wang about creating the post-apocalyptic practical and visual effects of the Emmy-nominated HBO show THE LAST OF US, the skills of a VFX Supervisor, staying relevant by keeping up with technology, how AI is changing VFX pipelines and so much more! For more show notes, visit www.allanmckay.com/437.
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436 - Freelancing in VFX in 2024
436 - Freelancing in VFX in 2024
Freelance is such a big topic in visual effects! For those of you starting in the industry, you’re probably wondering how to get your foot in the door. Ultimately, 2024 will be a very busy year. That means that those of you who are good should be ready to turn down work.  The first thing you need to think about is how you’re positioning yourself in the business: What are the special skills that you have that allow you to stand out from others? We are in a problem solving business. Positioning means that you know how to sell yourself – by providing solutions to the potential employer – as well as understand your worth. You need to be aware of what you bring to the table and how to sell yourself. (That also means that you’re aware of what you’re not good at, which gives you room for improvement.) You also need to understand the needs of your employer. You show that understanding by providing a reel that sums up your best work – and is very heavily catered to the specific task that the employer is looking to fill. In addition, your cover letter must mention the position you’re applying for and your understanding of what the position entails. That allows you to position yourself as the go-to person for this role. In this Episode, you’ll learn about: How to create a winning reel that guarantees a chance for a job interview; Where to find available work – and how to apply for those jobs; How to do successful outreach to potential employers or human resources departments; How to identify the most in-demand skills and innovate in new technology. One of the advantages of 2024 is widely available remote job opportunities. That means that you can live anywhere. By living in a cheaper area, you’re able to lower your overhead and actually enjoy your lifestyle. That also means that nowadays you can work for any studio you want. : It’s not just about being skilled as a VFX Artist – it’s about the right artist for the right job, at the right time. In this Podcast, Allan McKay gives critical insight into how to find remote work and freelance work in 2024, how to be successful at outreach to potential employers, how to create a winning reel that guarantees employment, how to work for a dream studio remotely – and so much more! For more show notes, visit www.allanmckay.com/436.  
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435 - The ROI of VFX and Other Advice - Crafty Apes Co-Founder Chris LeDoux (Part II)
435 - The ROI of VFX and Other Advice - Crafty Apes Co-Founder Chris LeDoux (Part II)
Chris LeDoux is the Co-Founder of Crafty Apes, a VFX Supervisor and an Entrepreneur.  Born and bred in Alaska, Chris earned Bachelor’s degree in both psychology and sociology, but his fascination with filmmaking led him to the world of visual effects. He began his career in VFX as a compositor at The Orphanage in 2004. He worked at numerous studios such as Uncharted Territory, Cafe FX and Scanline. Now a veteran of the film industry, his impressive resume includes compositing and VFX supervision on multiple titles, including 12 Years a Slave, Doctor Strange, Better Call Saul, among others. He has also directed music videos and led visual effects teams for U2, Chris Cornell, New Kids on the Block, Paramore, just to name a few. Crafty Apes is a full service, boutique VFX company based in Culver City, CA & Atlanta, GA. The company was launched in July of 2011 by three visual effects veterans Jason Sanford, Chris LeDoux and Tim LeDoux. Believing that strong 2D compositing is the backbone behind quality visual effects, Crafty Apes was formed to primarily offer high-end compositing services for feature films and television clients.  Crafty Apes specializes in compositing effects and visual effects supervision. By paying extra attention to the detail and integration that 2D work requires and by working with the best technology available spread among a select group of artists, Crafty Apes can deliver a superior product to higher end clients in a shorter time period. Their recent credits include: The Babysitter: Killer Queen, Lovecraft Country, Doctor Strange, Hidden Figures, Lalaland, Fist Fight, Pete's Dragon, Captain America: Civil War, Killing Reagan, Neighbors 2: Sorority Rising, Dirty Grandpa, Allegiant, Insurgent, Avengers: Age of Ultron, Black Mass, The 33, Foxcatcher, 12 Years a Slave, American Hustle, The Monkey King, White House Down, Single Mom's Club, The Last Stand, A Madea's Christmas and many more. In this Podcast, Allan McKay interviews the Co-Founder of Crafty Apes, VFX Supervisor and an Entrepreneur Chris LeDoux about his inspiration behind launching of Crafty Apes; ROI and taking the risk out of starting a business; why empathy guarantees professional success – and so much more! For more show notes, visit www.allanmckay.com/435.  
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01:07:01
434 - The Threat of AI - Crafty Apes - Co-Founder Chris LeDoux
434 - The Threat of AI - Crafty Apes - Co-Founder Chris LeDoux
Chris LeDoux is the Co-Founder of Crafty Apes, a VFX Supervisor and an Entrepreneur.  Born and bred in Alaska, Chris earned Bachelor’s degree in both psychology and sociology, but his fascination with filmmaking led him to the world of visual effects. He began his career in VFX as a compositor at The Orphanage in 2004. He worked at numerous studios such as Uncharted Territory, Cafe FX and Scanline. Now a veteran of the film industry, his impressive resume includes compositing and VFX supervision on multiple titles, including 12 Years a Slave, Doctor Strange, Better Call Saul, among others. He has also directed music videos and led visual effects teams for U2, Chris Cornell, New Kids on the Block, Paramore, just to name a few. Crafty Apes is a full service, boutique VFX company based in Culver City, CA & Atlanta, GA. The company was launched in July of 2011 by three visual effects veterans Jason Sanford, Chris LeDoux and Tim LeDoux. Believing that strong 2D compositing is the backbone behind quality visual effects, Crafty Apes was formed to primarily offer high-end compositing services for feature films and television clients.  Crafty Apes specializes in compositing effects and visual effects supervision. By paying extra attention to the detail and integration that 2D work requires and by working with the best technology available spread among a select group of artists, Crafty Apes can deliver a superior product to higher end clients in a shorter time period. Their recent credits include: The Babysitter: Killer Queen, Lovecraft Country, Doctor Strange, Hidden Figures, Lalaland, Fist Fight, Pete's Dragon, Captain America: Civil War, Killing Reagan, Neighbors 2: Sorority Rising, Dirty Grandpa, Allegiant, Insurgent, Avengers: Age of Ultron, Black Mass, The 33, Foxcatcher, 12 Years a Slave, American Hustle, The Monkey King, White House Down, Single Mom's Club, The Last Stand, A Madea's Christmas and many more. In this Podcast, Allan McKay and the Co-Founder of Crafty Apes, VFX Supervisor and an Entrepreneur Chris LeDoux do a deep dive into the paradigm shift of Artificial Intelligence: Its effect on the future of VFX, a productive outlook at AI as a way to optimized things, how to train it to your advantage and Chris’s own investments into AI entrepreneurship. For more show notes, visit www.allanmckay.com/434.
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01:14:24
433 - HOUSE OF THE DRAGON - VFX Supervisor Mark Spindler
433 - HOUSE OF THE DRAGON - VFX Supervisor Mark Spindler
Mark Spindler is a Visual Effects Supervisor at Pixomondo in Frankfurt, . He’s worked on feature films such as Midway, Justice League, Star Trek: Into Darkness, as well tv shows like The Mandalorian and Game of Thrones for which he received two VES Award nominations. His most recent work on House of the Dragon has also been recognized with an Emmy nomination. He began his career path as a Compositor after finishing his Master of Arts in Media Production in 2012, then became a Lead Compositor and Compositing Supervisor before being promoted to his Supervisor position. Besides his career as a Supervisor, Mark has also contributed to visual effects by developing several tools for Nuke. Some of those Gizmos, Python scripts and C++ plug-ins can be ed from the tools section on his website (http://www.mark-spindler.com/tools.html) or from Nukepedia. In this Podcast, Allan McKay interviews VFX Supervisor Mark Spindler about his work on both HOUSE OF THE DRAGON and GAME OF THRONES; the pipeline, creative process and go-to tools of a VFX Supervisor; his career at Pixomondo, as well as the future of AI in VFX. For more show notes, visit www.allanmckay.com/433.  
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58:37
432 - ReDefine - Executive VP Eric J. Robertson
432 - ReDefine - Executive VP Eric J. Robertson
Eric J. Robertson is the Executive Vice President of ReDefine, as well as a Producer, Cinematographer and Entrepreneur. As part of the DNEG Group, ReDefine leverages an incredible legacy of creative and technical innovation to cater to projects that benefit from their agile boutique approach. The studio designs solutions that are tailored to the requirements of each show and always delivers to the highest levels of quality. The list of their credits includes DUNE: PART II, BORDERLANDS, WACO: THE AFTERMATH, and so many more! Prior to ing ReDefine, Eric co-founded a New York based VFX Studio Mr. X Gotham. Over the course of his career, he supervised and produced visual effects for over 50 feature films and worked with some of film’s most respected directors including Ron Howard, Jonathan Demme, Sam Mendes, Joel and Ethan Cohen, Jim Jarmusch and Charlie Kaufman. With a career that spanned all genres, Eric enabled Sacha Baron Cohen’s General Alladeen to walk a tightrope above midtown New York in THE DICTATOR; he transformed Phillip Seymour Hoffman’s vision into a vast warehouse that enclosed the entire island of Manhattan in SYNECDOCHE, NEW YORK and convinced moviegoers that they’re watching Richard Nixon’s confessions in real time in FROST / NIXON. Eric’s creations go from exhilarating and hilarious, to emotional and engaging, all with the visual effects integrated seamlessly with the storyteller’s vision.  Eric is also an accomplished photographer and cinematographer whose 20+ years of experience in production gives him a storyteller’s eye along with the technical skills that encom all aspects of the filmmaking process, from script to screen. Eric was instrumental in expanding the V.E.S. into an NYC section and served as its first Secretary / Treasurer. He is a member of IATSE Local 600. In this Podcast, Allan McKay interviews the Executive Vice President of ReDefine Eric J. Roberson about overcoming challenges and pushing the limits in visual effects; teaching filmmaking principles to the next generation of VFX Supervisors; the future of streaming content in 2024 post industry strikes; as well as Eric’s career in visual effects and the legacy of DNEG in ReDefine’s work and international presence. For more show notes, visit www.allanmckay.com/432.
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01:09:59
431 - Ghost Robot - CEO Zach Mortensen & CCO Mark DePace
431 - Ghost Robot - CEO Zach Mortensen & CCO Mark DePace
Ghost Robot is the creative studio of the future based in Williamsburg, Brooklyn, NY. They work with a global community of artistic talent to create content for forward thinking clients. Ghost Robot was founded in 2002 by Zachary Mortensen. The company derived its name from the theme of a music video Ghost Robot was producing at the time. The video was for the song "In The Waiting Line" by the band Zero7. "In The Waiting Line" was the first commercial use of machinima using the animation engine from the Quake video game. In 2005 Mark DePace ed the company as a full partner and spearheaded the formation of the company's roster of directors for commercial representation. The addition of DePace repositioned the company within the industry and began their official move into advertising and commercial production. In this Podcast, Allan McKay interviews Ghost Robot’s CEO Zach Mortensen and COO Mark DePace about the inspiration behind launching Ghost Robot and its name; how keeping track of latest innovations is imbedded into their foundation; working on indie films versus blockbusters; the value of giving yourself creative constraints when it comes to resources; how AI is getting integrated into artists’ workflow – and so much more! For more show notes, visit www.allanmckay.com/431.  
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44:23
430 - CG Boost - Zach Reinhardt
430 - CG Boost - Zach Reinhardt
Zacharias “Zach” Reinhardt is a 3D Artist, as well as Founder and Lead Instructor at CG Boost. CG Boost provides Blender tutorials and resources for 3D artists, in order to make creating ionate 3D projects achievable for anyone. In this Podcast, Allan McKay interviews the Founder of CG Boost Zach Reinhardt about starting his YouTube Channel and gaining traction, the inspiration behind launching his company, alternative packages to study Blender, which area of the industry uses Blender the most – as well as how to make a living as a 3D artist! For more show notes, visit www.allanmckay.com/430.  
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429 - AI YouTube Channel Theoretically Media – Founder Tim Simmons
429 - AI YouTube Channel Theoretically Media – Founder Tim Simmons
Tim Simmons is an experienced media producer with a demonstrated history of creating short and long form video to create engaging content.Tech Savvy, people savvy, and self motivated creator with a successful track record of building a brand from scratch, Tim is ionate about sharing his knowledge with others – and exploring the intersection of creative content and AI. In 2022, Tim created Theoretically Media, a channel focusing on creative AI imagery. The Channel dives into filmmaking, music, writing, and art, all enhanced by AI latest tools. Believing in technology's power to elevate independent artists' work, Tim explores the cusp of AI and art. The YouTube Channel currently has over 46K Subscribers. In this Podcast, Allan McKay interviews Tim Simmons, the Creator of Theoretically Media, a YouTube Channel focused on creative AI imagery. Allan and Tim dive into the topic of AI: the rapid growth of AI and the reaction of the artistic community to this technology, the dual Hollywood strike and the issue of copyright, limitations and inspiration of artificial intelligence; as well the launch of his Channel and how to monetize on YouTube. For more show notes, visit www.allanmckay.com/429.  
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01:03:14
428 - Expression Scientist Melinda Ozel
428 - Expression Scientist Melinda Ozel
Melinda Ozel is an Expression Scientist, Consultant and Educator of all things face related.  Before pioneering a career path in expression science, she worked as a Researcher at Meta and Affective where she used her expression expertise to advise the tracking and simulation of facial behavior. She now helps companies in film, game and tech create compelling animated characters and build high-fidelity face tracking technology. In this Podcast, Allan McKay interviews Expression Scientist Melinda Ozel about neuroscience, neuro-marketing and psychology; her contribution to the FACS system and working as an educator; as well as tips for building your own consulting business and the importance of coding, SEO and social media. For more show notes, visit www.allanmckay.com/428.
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01:02:43
427 - Activision Blizzard - Executive Principal Recruiter for Art in Animation & Creative Robin Alan Linn
427 - Activision Blizzard - Executive Principal Recruiter for Art in Animation & Creative Robin Alan Linn
Activision Blizzard’s history goes back more than 40 years. Two incredible gaming brands Activision and Blizzard Entertainment merged, bringing together the best creative talent in gaming. The acquisition of King in 2016 further strengthened the company’s vision to bring the world together through epic entertainment. Their professional gaming properties include the Overwatch League™, the Call of Duty League™, Hearthstone® Grandmasters, and the World of Warcraft® Arena World Championship, among others. Activision Blizzard Esports also operates Tespa™, the leader in collegiate esports. In this Episode, Activision Blizzard King’s Executive Principal Recruiter for Art in Animation and Creative Robin Alan Linn gives insider tips about what makes a successful reel, how to negotiate a salary, importance of relationships and reputation, why visual effects is always about storytelling – and why the most crucial question an interviewee can ask is: “What am I bringing to the table?” For more show notes, visit www.allanmckay.com/427.
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01:22:28
426 - Alkemy X - Executive Creative Director Jep Hill
426 - Alkemy X - Executive Creative Director Jep Hill
A veteran facilitator with over 25 years experience in VFX and animation, Jep Hill is an Executive Creative Director at Alkemy X, an award-winning global creative company at the intersection of advertising, brands and entertainment. The company is a creative partner for the biggest names in film and television, such as Fear of the Walking Dead, Wednesday, The Whale, Westworld, Power, Dear White People, Hunters, Mr. Robot, and many more. Since 1981, Alkemy X has been a pioneer in a continuously evolving industry — entrusted with projects generating billions of dollars in revenue. With the craft and talent to take on any project, they’re a vertically integrated creative company, offering strategy and execution with speed, quality and efficiency that always exceeds expectation. In this Podcast, Allan McKay interviews the Executive Creative Director of Alkemy X Jep Hill about leadership skills for artists, the age of AI in VFX — and how artists can take advantage of it; go-to tools and soft skills of a VFX Supervisor, four rules of management, how to win over clients; and the timeless question of: Is the magic of visual effects still alive? For more show notes, visit www.allanmckay.com/426.  
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Lunes Inspiradores Lunes Inspiradores es un programa que busca hacer felices a todos los que comienzan a trabajar los lunes por la mañana y a ayudarlos a que comprendan que otra manera de hacer es posible. Si los domingos por la noche te vas a dormir medio deprimido y angustiado porque no paras de pensar que al día siguiente has de volver a tu empresa, nosotros somos el secreto para darle la vuelta a la situación. Te vamos a dar cada semana las herramientas necesarias para que los lunes te parezcan días inspiradores. La cultura empresarial de la felicidad es una realidad. En Cyberclick lo vivimos cada día. ¿Quieres conocer nuestra experiencia? En este podcast te la contamos. ¡Escúchanos! A ello ayudan unos valores corporativos que piensen antes de todo en las personas y unas políticas empresariales que faciliten la conciliación entre la vida privada y la profesional. Si la misión de una empresa es ser la más feliz del mundo, es porque se entiende que para que vengan los buenos resultados primero va la realización y motivación del grupo. Muchas personas gestionan su vida como si fuera algo externo a ellas. Vinculan su felicidad a que aparezca la pareja que buscan, a encontrar un trabajo soñado o a la mejora de la economía. Sin darse cuenta de que cada ser humano tiene el mando sobre su propia vida. Cuando pilotamos nuestra existencia como el capitán de una nave, fijando nuestro rumbo y eligiendo bien a nuestros compañeros de viaje, asumimos la responsabilidad sobre todo lo que nos sucede. El podcast de Lunes Inspiradores lo dirigen cada semana dos personas dinámicas y con amplia experiencia, tanto en la radio como en el mundo de la innovación empresarial, siendo Eduard Pascual, locutor de radio y experto en contenidos web, y David Tomás, CEO de Cyberclick, emprendedor de políticas innovadoras y autor de La empresa más feliz del mundo de la línea editorial Empresa Activa. Actualizado
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